Hoi4 garrison template

In RT56 the AI will tend to favor bigger templates, making the enemy divisions more dangerous and also less numerous, reducing the number of necessary calculations. Therefore, the game will run a little bit better. 1. Bitt3rSteel • General of the Army • 3 yr. ago. This explains a lot.... thanks. 2. EnderGraff • 2 yr. ago. Wow Bitt3rSteel ....

I heard for defensive templates, they should have a smaller combat width (less battalions) to use up less supplies, and be cost effective for covering a long line. (Maybe around 20 width) Having some infantry and one artillery plus …Superior firepower can get away with running pure tanks in 15/5, or 7/3 or whatever you want. Without superior firepower, you'll probably want to mix some SPG's, the classic 7/2 which would be like 4 tanks 3 motor, 2 spg. You can either double it for 40 width or swap out more tanks/motor for spg, like 6 tank 5 motor 6 spg.

Did you know?

Multiple AI strategy plans can be defined and executed at the same time for a country. AI strategy plans are defined within /Hearts of Iron IV/common/ai_strategy_plans/*.txt files. Within these files, a new strategy plan is done as a new block, the name of which must be the same as the internal ID of the plan.4. CorpseFool • 4 yr. ago. They cost less. Cav are 2 suppression per battalion, which is only 1000 manpower and 120 infantry equipment, 500 manpower and 60 infantry equipment per point of suppression. Infantry are 1.5 suppression per battalion, which is 1000 manpower and 100 infantry equipment. ~667 manpower per suppresion, and ~67 infantry ...Feb 28, 2020 · Adding hardness to your garrison template is crucial as was mentioned in a dev diary. Still, at the moment the amount of casualities for occupation is totally off. Not only is it possible to lose more men and equipment for occupation in comparison to actual battles, it also is against non-existing underground armies you can hardly do anything ... Assuming you are talking about a large, semi-competitive multiplayer game (no mods), Italy is typically the garrison for the axis. You have a few different ways of going about this, be it your standard 20w 10-0, supplemented by 5-0, or you could go MA and use some of the more unusual templates. Your generals are awful, you have no resources and ...

Intro - 0:00 General overview - 1:06 Resistance overview - 1:53 Garrison mechanics - 3:07 The best garrison templates - 7:36 Compliance overview - 10:47 Bad occupation laws - 13:30 Good …You've Been Doing Garrisons ALL WRONG - HOI4 Complete Guide To GarrisonsMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg...I've started a Germany campaign, taken Poland, France and UK, was on x4 Cav + MP garrison template, banked about 3k armoured cars then changed Cav to AC hoping to reduce manpower losses, was about 1k cars short after changing so banged basically all my spare Mils on to AC production to make up the short fall (40mils), after about a month …If you want to root out the resistance in the countries you occupy, you should definitely check out our Hoi4 Garrison Template guide!Read our Hearts of Iron 4 DLC guide. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. urban environments, across rivers, forts, etc. The recon company provides simpler benefits: speed and reconnaissance.

@CraniumMuppet I was actually talking about the cavalry regiments inside different garrison division templates. I switch between templates of 10 and 1 battalions to always be below 1.00 score. From what you say, it also seems that the game automatically assigns the proper number of divisions. When why would that 1.00 score increases?HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Never miss a thing. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. BETA SGp - Save Game Parser - extracts statistics from SGc.you pick a garrison template. that template will be used to garrison provinces. you do not need to train those divisions or move them to a province, the game … ….

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Hoi4 garrison template. Possible cause: Not clear hoi4 garrison template.

Jul 19, 2019 · For port garrison units i do 4 inf. 8 art. 1 aa. 1at. with 5 support companies, or 4 inf. 6 art. 1 heavy sp art. 1 aa. 1 at. with 5 support companies, For both its best if you hve two garrison units per port and at lest lv1 land and sea forts,-----For anti resistance garrison units 1 cavalry and the MP support company. Discover the benefits of design templates and how design templates save time, standardize your brand, and help your SEO. Trusted by business builders worldwide, the HubSpot Blogs are your number-one source for education and inspiration. Res...

We Finally Discovered The LIGHT TANK META - HOI4 Garrison GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feedback...For port garrison units i do 4 inf. 8 art. 1 aa. 1at. with 5 support companies, or 4 inf. 6 art. 1 heavy sp art. 1 aa. 1 at. with 5 support companies, For both its best if you hve two garrison units per port and at lest lv1 land and sea forts,-----For anti resistance garrison units 1 cavalry and the MP support company.

mountaingirlsarah Mar 27, 2021 · Change the occupation template to a simple 6 Width cavalry division with Military Police in the Support column. That is all. When compliance is high enough, go to civilian. Make sure Garrisons are at the highest priority for equipment in Logistics. Make sure you have said guns and equipment for them. With my template that should not be an issue. In occupied territories window, there is the default garrison icon in upper left. Click that to see the primary garrison template list, which is really all of your templates it seems. However, the columns have incredibly useful info to analyze each division for: a) manpower per suppression b) production cost per suppression c) hardness sankata hara ganesha stotram telugu pdfkick return retrobowl I believe these values can be derived from the following (1939 values): Cavalry - Suppression value = 2.0 base. Tanks - Suppression value = 2.5 base. MTD - Suppresion value = 1.2 base. Higher suppression stat = less divisions required for garrison > less chance of casualties (equipment and manpower). Based on the above and assuming the 90% cap ... zul'farrak quests wow classic Are you interested in tracing your family history and creating a beautiful family tree? Look no further. With the help of a free family tree maker template, you can easily organize and showcase your family’s lineage in a visually appealing ... all want is youmedical receptionist wagenorton immediate care poplar level road It is impossible to garrison multiple islands with a single army. We need to be able to turn off naval movement, to stop us losing divisions who go for a swim when it's far too likely they won't make it. Trying to garrison multiple islands (particularly the pacific) is impossible. A division will land, and immediately decide it wants to go ... small oval pill 4h2 The template is really good for japan I think as I never see China bothering with antitank or antiair. Even if its pierced the light tanks give a lot of breakthrough and a tiny bit of hardness. Edit: taw.github.io/hoi4 is really useful for designing templates and figuring out what works. 2.I tried giving them garrison orders on the coast, but they ignore lots of ports even if they have massive manpower. Not only that, but once any enemy lands, they completely ignore them. Even with coastal forts on the entirety of Europe, they refuse to defend. I tried to completely cover the seas with naval bombers, however they only killed a couple subs … litter robot getting stuckfau 247vector marketing near me I heard for defensive templates, they should have a smaller combat width (less battalions) to use up less supplies, and be cost effective for covering a long line. (Maybe around 20 width) Having some infantry and one artillery plus …