Best marine division template hoi4

Use a bit more XP to make your starting division a 20 width with just engineers (leave the recon if you'll have enough support equipment). Lastly, create an empty template with just 1 battalion of infantry in it. Train 101 units of the single battalion, deploy ASAP. Convert 23 of them to your 14-4 template and 24 of them to your 20 width template. .

So you attack with tank divisions and defend with infantry divisions. Currently, 20 width pure infantry, with engineers (and maybe support AA and/or support artillery) is favored. The next update will alter the combat width mechanics, so the combat width aspect of division design will change. But expect the basics (marines for naval invasions ...Yes, adding super heavy TDs to infantry divisions is "best". But the rational answer is to add support anti tank companies to your infantry templates. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. What you want is for your infantry to be able to hold long enough against tanks so ...The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s ...

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The whole point of division design is to make a division that is stronger than the sum of battalions, So of course marines should have arty in them. The most common designs are 14-4 and 11-6. But if you can afford them, heavy-amtracks>>marines. Alright, will do that, thanks. There are many other ways to reduce the terrain penalties from ...You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.Opt; aa, logi, art, Garrison; 5 infantry SC; eng. National Guard; 9 infantry SC; Recon, eng, art. Notes; 21w templates can be upgraded to 27w for late game. Heart army is meant to be scaled for occupation and coastal defense. Don't have nsb, can't attest to tank designer or flame units. Options are listed in my first pick order.

You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.Updated: 26 Apr 2023 6:01 am Top 5 best marine templates to take all the beaches and islands possible! BY: Jonathan L. In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war.The best marine template ? Alright so I've been playing Australia quite a bit in multiplayer games and as far I know the meta is to rush fighter 2's and make marine divisions but what are the best Marines I've tried experimenting with the support company's and the special forces research but I would like a vetran to help me decideSo essentially you need at least 3 or 4 templates as any nation, these are your offensive unit, the frontline unit, garrisons for occupation and port garrison/cheap meatshield. Each requires different stats. The offensive template should have high soft attack, decent breakthrough and generally it should be your largest unit with combat width ...What Are The Most Powerful Hearts of Iron 4 Division Templates? 15. Soft Bombers For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions.

In HOI4 it's strictly an average of all the individual components in the division. 7 Marines has 3.5 times as much weight as 2 ART does. They should put light Artillery in the game for Marines and mountaineer. Which is the support companies. Support artillery has no effect on speed or bonuses. Hearts of Iron 4 division templates. Hearts of Iron 4's smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what ...Oct 9, 2023 · Adrian Oprea Hearts of Iron 4 October 9, 2023 One of the most common ways to overwhelm your enemies and defeat them in Hearts of Iron 4 is to naval invade their territories in unexpected locations. Though you could send any type of divisions on these very dangerous missions, the best water-to-land fighters in the whole game are Marines. ….

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Unless you're using the console you'll need to build on the existing template over time. 7/2 and 14/4 are great goals. Until then though concentrate on adding good support to your large infantry divisions. Once you have artillery production up you can turn infantry into artillery and subtract or add battalions as required.The best admiral stat is attack (+5% dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5% damage taken) only applies when your ships get attacked. Therefore, instilled aggression is typically the best choice. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance.A division is 1 basic unit depicted on the map during gameplay. The composition of each division is specified by its division template. Division templates can be created and modified by the player using spending army experience. The composition of your division can make or break a battle. Note: IC-cost, attack values etc. may differ due to ...

US Marine Division Template. I've searched a bit on this a lot but a lot of what I find seems to be a bit out of date. I'm playing as US and in early 1940 I'm looking to decide on my Marine template. I'd also imagine who you are playing as could affect this.What Are The Most Powerful Hearts of Iron 4 Division Templates? 15. Soft Bombers For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions.7/2 infantry/artillery is super outdated and got nerfed like 2 years ago, yet people still use it. If you don't have many factories to work with and can't commit to tanks, then 14/4 inf/arty is better to use than 7/2, but you'd still want to use 10/0 with engineers as your core defense and use the 14/4 to attack with. 19.

blanca evette garcia new address Best for light tanks. 6-4 light tank-motorized, support engineer, recon, arty, signal. 40 width medium tanks. A lot of ways to go with this. General purpose, 13-7 MT-mech support engineer, recon, signal, maintenance. Can fight infantry or poorly designed heavy tanks. Doesn't match equal tech HTs. theprivateavocado onlyfanspedocure near me 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Maintenance companies are good on your armored divisions to reduce attrition losses. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Higher production cost, but these divisions are nearly unstoppable.Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. when does royalween come out 1,897 ratings Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost A collection of all division templates and tank & aircraft designs for any minor and major nation. This guide is singleplayer oriented and for causal non-cheesy gameplay. 24 26 113 6 5 7 5 8 6 6 3 4 2 2 2 Award Favorite Share bcs pallet pickerschaparral motors san bernardinohow to change the apple id on airpods Let's say you're attacking into 7/2s with support art, with soft attack 174.3 and hard attack 15.7. There will be similar ratios for other divisions. Other choices will lead to similar conclusions. Soft Attack - 249.8 vs 308.3 (123%) Hard Attack - 117.65 vs 125.9 (107%) Defense - 80.8 vs 269.8. cool math jacksmith 15. Soft Bombers. For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the game.Best for light tanks. 6-4 light tank-motorized, support engineer, recon, arty, signal. 40 width medium tanks. A lot of ways to go with this. General purpose, 13-7 MT-mech support engineer, recon, signal, maintenance. Can fight infantry or poorly designed heavy tanks. Doesn't match equal tech HTs. seco news facebookuchealth urgent care powers photoshope chest thrift store naples fl Gives good bonuses in forest and urban tiles which are common. Gives a small amount of armour which can be useful. Also light flamethrower tanks only use steel unlike arty and rocket arty support. They also improve as you research engineers which you would be doing anyway they can also serve as recon tanks savings on army exp and researching ...20 Width Marine Division. A good marine division for securing enemy coasts, recommended you upgrade to the 40 width asap. 40 Width Marine Division. A great marine division for securing anything that touches the water. Recommended you only use marines to attack beaches, with a follow up of infantry or tanks to create your new line. 20 Width ...